#pragma once

#include "BaseState.h"
class TalkingDialogueBox;

class IntroState : public BaseState
{
private:
	TalkingDialogueBox* pBox;

private:

private:
	IntroState(void);
	IntroState(IntroState&);
	~IntroState(void);
	IntroState& operator=(IntroState&);

public:
	static IntroState* GetInstance() { static IntroState instance; return &instance; }
	
	virtual void Init();
	virtual void Update(float _dt);
	virtual void Render();
	virtual void Shutdown();
};
